Week 11-Teaching 21st Century Students

One of the key safety instructions we all hear every time we board an airplane is that in the event of cabin depressurization we must put our own oxygen mask on first before helping others.  This is vital since not matter how much we care about the family or friends sitting with us, we cannot help them if we ourselves are unconscious due to asphyxia.  When it comes to our societal need to transform our schools, we are very much in a similar situation as a depressurizing airplane.  As much as we say we want to focus on the needs of students, we will not see the transformations they need in our education system until teachers and administrators are moved to understand the need for change and prioritize the professional learning necessary to get us there.  So this week I focused on the ISTE Standards for Teachers 15 Characteristics of a 21st-Century Teacher, and The 21st Century Workplace which provide clear targets for teachers to consider when teaching the habits of mind, cognitive skills and collaborative abilities students will need in the world we’re preparing them to enter.

Verbs Are Calling For Transformation

Image source: ISTE Standards for Teachers

Consider the verbs of the 5 top level ISTE Standards for Teachers: facilitate, inspire, design, develop, model, promote, engage.  In addition to these top level verbs, it is striking that “model” appears nine times across all 5 standards and 20 sub-clusters.  When considered in combination with the other verbs inspire and facilitate, I’m struck by the heavy lift the ISTE standards are pointing towards.  They suggest that what we need is nothing short of a sea change in school cultures with regard to 21C technology and methodologies.  When so many schools outright ban cell phones and so many teachers don’t incorporate technology in meaningful ways, how are they to facilitate, model and inspire?

It’s All About Culture and Professional Learning

In research for a previous literature review I found that a critical component for implementing the necessary change ISTE calls for comes only with consistent, focused professional learning for teachers.  Not only that, but school culture also has a significant impact on the success or failure of information and communication technology (ICT) implementation, much of which is determined by the level of support projected by the principal.

School culture can positively impact ICT practices.  Positive peer pressure can motivate reluctant teachers to try new approaches with technology.  Studies have also found that teachers who see positive student outcomes as a direct result of ICT practices are more likely to continue and expand their ICT toolkit.

In a study of three schools where teachers adapted ICT in meaningful ways, all three schools had six characteristics in common:  1) They were well equipped for ICT.  2) Their focus was on changing the process of learning using ICT.  3) Skills were acquired as part of the process of using those skills purposefully.  4) The school provided support.  5) Teachers had opportunities to discuss, reflect and  troubleshoot with peers and facilitators over time.  6) The nature of student learning changed along with teachers’ beliefs and knowledge sets  (Ertmer & Ottenbreit-Leftwich, 2010).

Therefore, the school community must recognize that the most effective professional development is that which facilitates teachers understanding about how specific instructional practices themselves support student learning of particular content.  That is, schools must allow teachers to see that technology-supported, student-centered practices impact student acquisition of knowledge  (Ertmer & Ottenbreit-Leftwich, 2010).

Finally, even when teachers are willing to wrestle with their beliefs, identify what they truly value, use these realizations to motivate changes to their practice via meaningful PD, the role of the principal administrator cannot be underestimated…. The principal plays an outsized role in creating and maintaining at least four of Ertmer & Ottenbreit-Leftwich’s six conditions and is generally responsible for shepherding the wider culture of the school community.  Determining what professional learning is necessary among which teachers; establishing the systems for implementing the professional learning plan; creating calendars for structured and unstructured learning; countering programmed time with protected, unprogrammed time for reflection and metacognition about instruction – all these necessities flow from the principal’s office.  When the principal does these things in a way that sets high expectations and supports for ICT instruction, shifts can be made more readily if still not easily.  However, when the principal’s own beliefs, values, and motivations do not prioritize ICT methods, digitally infused learning environments are far less likely to take hold, even with willing and capable teachers.

Douglas van Dyke, “Transitions to Digitally Mediated Classrooms”

 

The Educator’s Need to Feel Expert

This dovetails with the what I’ve written about in previous blog posts about the anxiety teachers feel when they are thrust into areas where they do not feel expert.  Given the significant shift and stretch for which the ISTE standards are calling, we don’t seem likely to meet them without acknowledging both the fundamental changes in school culture that are necessary as well as high quality and consistent PD for teachers.  Additionally, educators must reconcile their reluctance to implement ICT methods in school with their own ICT use in the various aspects of their lives outside of school.

Blow This Stuff UP!

When we consider the 21st century world — that is the one we are living in today — and the workplace students will enter, especially as described by Daniel Pink, the need for a cultural and instructional transformation of our schools could not be more apparent.  The leap from an “Information Age” to a “Conceptual Age” cannot happen without students learning through active learning and metacognitive methods.   ICT and the 4C’s are uniquely suited for the attainment of the skills categories that will be most valued as described by Levy and Murnane: “expert thinking — solving new problems for which there are no routine answers” and “complex communication — persuading, explaining, and in other ways conveying a particular interpretation of information”.  To make such shifts, however, educators must blow up the linearity of the industrial model that defines our school structures and curriculum and the information model on which accountability is based in favor of more distributed, differentiated, student-centric proficiency-based approaches that digital and mobile technologies can now facilitate.

Concluding This Post & TIE 524

What ISTE is essentially calling for is SAMRizing and TPACKing our entire education system.  We must prioritize changes in school culture through consistent professional learning for teachers around ICT methodologies.  Administrators must lead the way, advocating and requiring ICT methods and solidifying the cultural shifts that come as a result.

Over the last eleven weeks, this course has provided a remarkable set of resources for incorporating ICT strategies for both  classroom instruction and professional learning.  In doing so it has facilitated multiple opportunities for reflection about my own practice, where we are as a profession, and how far we all have to go.  It has been an excellent next step on this master’s journey!

Week 7-Gamification

When it comes to game theory, I have had only a passing, skeptical interested.  But my recent studies have started me thinking about gamification from a different perspective.  So that is my selected adventure this week.

The quick Answer to One Framing Question

The week’s framing questions for the topic were provocative.  Do I think we need to gamify our classrooms to engage students?  This one I can answer quickly.  No.  There are many ways for creative teachers to draw students into learning without having to sexy it up with a video game interface.   That “no” is even firmer if it means that gaming is the only way we conduct instruction since no teacher can be successful with only one method or strategy in their toolbox.

Do I think gamificaion is bribery and the way students learn in the 21st century?  As a result of my course work last term and my readings and explorations this week, those answers are now more complex.  As I said, the idea of gamification has been, at best, at the edges of my professional interests.  When thinking about my own gaming experiences my gut tells me there is something there that I “get” as it applies to learning and I have trusted that academics have teased out all the theory for those teachers who want to traverse that route in their classrooms.   But this grown up, serious teacher never pursued deep research into game theory because I was fine with my practice as it was, thank you very much!  But last term was a watershed for me when it comes to thinking about the conditions that provide powerful learning experiences.  The course of study Dr. Angela Elkordy put together for Intro to the Learning Sciences required us to think deeply about our own learning in every conceivable context (documentation of which is posted on this blog under the NLU Class Journal Entries tab above).  Examining my own informal, collaborative, digital, self-directed, just-in-time, playful learning experiences caused me to realize the potency of learning in these other-than-formal contexts.  Those reflections have led me to re-evaluate some core beliefs about teaching and learning — for both students in the classroom and teachers in professional learning.  That re-evaluation has ramifications for my thinking about game theory.

Constructivism and Game Theory

My niece learning to code on her mom’s phone by playing Lightbot (and then teaching me!) Source: D. van Dyke
I’ve always believed that teachers needed to be more facilitators of exploration than dispensers of information.  I am a constructivist.  So my instruction — be it with children or adults — is designed accordingly.  My lessons are always written for the specific learning needs of the students in front of me.  Pacing is a dance with students’ zones of proximal development.  Formative assessment is central for two-way feedback, metacognition, and reflection for both students and myself that then determine my next planning steps.  With the growth of digital technology and mobile tech particularly, it makes sense to leverage these to push the boundaries of constructivism even farther.  Additionally, I see clear connections now between constructivist methods and the way games work for those who play them.

Any-time, just-in-time, exploratory learning all cement learning in long-term memory.   As a result of Dr. Elkordy’s strategies with us, I experienced first hand how learning new content through learning a new app permanently inks that neural tattoo on the brain.  Almost weekly I learned a new app of my choosing by exploring it, playing in it, and not from a formal training course or a user’s manual.  Then I applied my understanding of the app to demonstrate my understanding of the course content.  All of this was done informally, in my time, with just enough difficulty to challenge me.   Except now I don’t only understand the content.  By learning content through the use of a digital tool, I now understand so much more than just the content itself.  Not the least of which is that the learning I structure myself is highly enjoyable and more often than not elicits flow and the consolidation of understanding in long-term memory.  These are the learning conditions I want to create for my students and teachers.

A More Complicated Answer to the Other Framing Questions

As to the questions of gamifying education as bribery and being particularly suited to 21st century learners, I believe it is neither.  The way humans learn best is the way humans learn best whether they are of the 11th century or 21st century.  What is different about the 21st century is our knowledge of how the brain functions; the advent of technologies that allow us to align our pedagogy to our neurology, psychology, sociology; and the economic imperative that we change the way we do school.  In as much as game theory and educational psychology share underlying elements, I can accept gamification as a methodology.  Though does it always need to be so literal as turning the learning process into an actual game?  Especially since doing so requires an incredible investment of time and effort to convert a unit of study into a game that will create the conditions necessary for deep understanding to occur.  So I have generated a few key questions that could help guide decision-making when thoughts turn to gamification:

  • What are the concepts from game theory that are applicable to a given unit of instruction?  A given set of students?  Under what circumstances might it be useful to apply those concepts to improve teaching and learning?
  • When teachers decide to convert a unit into an actual game, what online platforms are available to facilitate the implementation and that can quickly and easily provide insights (evidence and data) about student learning?
  • When teachers want or have to make the game themselves, how can they create elegant games that don’t require disproportionate amounts of time to construct and relatively easily provide insights (evidence and data) about student learning?
How can we make certain gamifying efforts result in students learning the intended content and not just playing the game?
Video: Heck Awesome blog, Carrie Baughcum

Still, informal learning, unstructured learning, choice, and play are powerful contexts in which deep understanding can occur.  These modes are, as Willis calls them, “neuro-logical”.  It makes sense to create them when possible since they activate optimal learning pathways in the brain and foster new, strong synaptic connections.  Well-designed games create these conditions and leverage the same brain processes for learning.  Thus, including high-quality game-based instruction could be a powerful method for teaching and learning.

Gamifying Professional Learning

What was already a paucity of professional learning time in CPS has been completely eliminated this year as a partial “solution” to the budget travesty being visited upon CPS teachers and students.  As a result, I have started leveraging ICT options that included with GAFE to continue our professional learning despite losing our PD calendar.  Via Groups and Sites, we continue the work asynchronously by holding discussions of professional readings, presenting aggregated learning walk evidence and sharing thoughts and insights about them.  We have already moved quite a bit of planning to remote, synchronous spacetime via Hangouts and Drive.  So the idea of gamifying professional learning is just an extension of this.  Taking PD into the realm of gaming would have the combined benefits of making PD more relevant by providing teachers with differentiation, choice, and timing.  I have also started researching adding digital badges to the work which I find terribly exciting!  On my goal list for next year:  implementing a badged, gamified professional learning series for the schools with which I work.

Digital badges for both student and teachers.  Video: HASTAC

Below are three game-based PD ideas I’m totally stealing from our readings this week:

Fired Up For February — Gamifying professional learning; Source: Unified School District of De Pere, WI
A Language Geek’s Rhetorical Finish

Even as I find myself being convinced of the benefits of game theory as instructional practice, there is still something that doesn’t sitting well when I hear phrases like “gamifying the classroom”.  If you’ll indulge the English teacher unpacking language here.  A game is a diversion or something trivial.  Something that can be taken less seriously.  Even in the multi-billion dollar world of professional sports, the expression, “It’s only a game.” is used to readjust perspectives when emotions are high.  Yet the very project at hand for education is de-trivializing digital instruction among reluctant educators.  So while I can see the underlying value and power of this way of “doing” teaching and learning, I wonder if framing it as “gamification” works against us.  I don’t have an answer as yet for what to call such a complex process.  Maybe a few rounds of Words With Friends will do the trick!

Week 5: Collaboration and Ed Tech Research 

jp-DIVIDE-2-jumbo
I have held this image of Alejandro Zamora in my mind’s eye since reading this NY Times article in 2012. Credit Drew Kelly for The New York Times

Five years ago, I read an article in The New York Times, “Wasting Time is New Divide in Digital Era”.  It had such an impact on me professionally that I refer to it even today.  The more I reflect on it, the more I believe it was one of the catalysts that ultimately put me on the path to this master’s program.  It raised an important issue five years ago.  But reading it today it seems a bit of a broad brush.  The research paints a more detailed, nuanced picture of teens’ online activities.  Still, the article surfaces yet one more inequity faced by students from low-income communities and those of us who serve them.  It draws attention to two concerns I have as an educator:  How our most vulnerable students make use of information and communication technology (ICT) and the discrepancy between how many educators use ICT in their professional practice compared to their personal lives and how the latter impacts the former.  It is these interests that influenced my reading choices this week.

…And what a selection of readings they were.  The sources Nicole pointed us to are such an embarrassment of riches, I wish we had longer to pour over the research before having to blog about them.  Needless to say, this week has been a bookmarks a-go-go.  Eventually, though, I narrowed down my choices to:

The elements that stand out to me are the extent to which the dynamics described in the Times article still hold true today, five years on.  The other is the extent to which the differences persist between how teachers use ICT in their personal lives and in their classrooms.

One of the benefits of consulting is that I’ve experienced more ways of “doing school” than I ever could have imagined I would in my career.  And much of what these reports describe hew to what I have experienced first hand.  That is, not surprisingly, “[t]eachers of the lowest income students experience the impact of digital tools in the learning environment differently than teachers whose students are from more affluent households” (“How Teachers Are Using Technology…”).  Specifically, this means “low income students…[are] ‘behind the curve’ when it comes to effectively using digital tools in the learning process…, teachers of students living in low income households say their school’s use of internet filters has a major impact on their teaching…and…, teachers of lower income students say their school’s rules about classroom cell phone use by students have a major impact on their teaching” (“How Teachers Are Using Technology…”).  Meanwhile, teachers of students who come from higher socio-economic households do not face the same obstacles to teaching and learning.  In fact, respondents to the the “How Teachers Are Using Technology…” survey report they are likely to face the same conditions stated above only half as often as their counterparts in low-income districts.

What I find so frustrating here is what the conditions described in the survey indicate about adult mindsets and the policies that result from those mindsets.  Both mindsets and policies are grounded in negative assumptions about low-income students and positive assumptions about affluent students.  Namely, that poor (read also black and brown) students don’t know how to use their devices and online services responsibly; therefore they’re not allowed in class and access to the internet must be heavily firewalled.  For children of affluent schools, the converse is assumed.  They can be trusted to use their devices properly and not surf verboten sites, thus they are granted access.  The result is a self-perpetuating cycle that reinforces these inequities when it comes to digital learning.

The Common Sense report, “Connection and Control…”, debunks these negative assumptions about poor black and brown kids.  It is based on 11 case studies of African-American and Latino teens and their parents from households qualifying for free and reduced lunch.  The study complicates the often monolithic block into which all American “youth” are often lumped.  The authors note that mediating factors such as time spent with media, socio-economic differences, the types of devices and media available to low-income youth all influence how they use devices and media and thus the type of user a young person is.  Categories of users include “Light Users”, “Heavy Viewers”, “Gamers and Computer Users”, “Video Gamers only”, “Readers”, and “Social Networkers”.    The authors also nuance the often-cited nine hours average amount of screen time US teens accrue, noting differences by age, income, and race.  According to the study, “Tweens (8- to 12-year-olds) use an average of about six hours’ (5:55) worth of entertainment media daily. Teens from lower-income families spend more time with media than those from higher-income families (10:35 vs. 7:50 of total media use). African-American teens use an average of 11:10 worth of media a day compared with 8:51 among Latinos and 8:27 among whites.”

While the report provides a detailed analysis which offers useful insights into the different ways low-income teens and their families interact with their devices, media, and each other, one set of dynamics is particularly striking.  First, low-income youth, with more access to mobile devices than desk- or laptops, use their devices for what I will call positive “coping” or “survival” applications.  Children who live in high crime neighborhoods use social media to break the isolation imposed by their circumstances to maintain connections with family and friends who live at a distance from them.  They will also use their devices to create distance in close living quarters and when going outside is precluded by neighborhood violence.  As one student articulated a common finding, “[Using media is] fun and it’s definitely a way to keep calm and peaceful [emphasis added] when you don’t feel like doing anything else.”

When it comes to informal learning, teens use their devices and apps as problem-solving tools. In fact, problem-solving is a kind of use we would expect from a sophisticated, tech-literate, 21st century user.  For instance, students with long commutes to school will use transit apps to shorten their travel times.  Others will use YouTube as a sort of tutorial service for just-in-time learning according to their interests — personal grooming, learning new dance moves, and gaming hacks, to name a few.  And among Social Media users, platforms such as Instagram and SnapChat become spaces to try out new personas — a normal stage of development for tweens and teens (“Connection and Control…”).  This contradicts rather poignantly the characterization in the Times article of online behaviors as “time wasting” among low-income teens.

However, the second dynamic I was struck by is a significant difference between low-income teens and their middle- to upper-middle-class peers.  Low income students rarely use their devices to create digital content.  “On any given day, American teens spend 3% of their time on computers, tablets, and smartphones creating content” which the “Connection and Control…” report defines as “writing or creating digital art or music”.  However, low-income teens spend the majority of their time consuming media and online services compared to their wealthier peers.  And whereas middle- and upper-middle-class teens have resources to create digital content at home, when their low-income peers do have the opportunity, it is usually available at school or an after-school program where the devices and applications are accessible to them.

The study notes one exception, which I interpret as a function (and limitation) of the devices low-income students have the most access too.  Low-income teens do “show evidence of creative practices in the digital world, taking photos and altering them with different filters and stickers before putting them on Instagram or pulling images from the internet, often manipulating them, to create their lock and home screens” (“Connection and Control…”).  Here I feel I need to acknowledge a personal bias:  I generally find “mashup art” just shy of plagiarism.  Admittedly, my views on mashups are evolving as I come across more complex examples and recognize it as a kind of expression digital technology makes particularly easy to create and the internet makes very easy to distribute.  Still, I find it a low bar creatively.  Nevertheless, it’s clear that the ability to create content is strongly influenced by access to the tools of creation.  Household income and school budgets are key determiners of such access.

Given the length of this post so far covering only one of my two stated areas of interest, I’ve decided to spare readers some time.  I’ve created a short video compressing a few of my take-aways on teachers’ personal and professional use of ICT.  Enjoy!

 

 

Week 4: Communication and PLN’s

Update:  Six weeks on from this post and Twitter chats have become a go-to component of my PLN.  I’ve attended four other chats in the intervening weeks with another scheduled for today.  I’m finding that when I’m in need of a particular kind of research or just in a curious mood I turn to a scheduled chat or skim related hashtags of past chats.  Some chats are definitely operating at higher levels in terms of depth of thought, extent of conversation, or ideas and resources shared.  However, I’m singularly impressed by the one characteristic common to all of them so far — how welcoming, friendly, and generous the participants are.   Too, I had no idea how many chat groups are out there — not just in education, of which there are dozens.  I’ve even found a couple chats for my husband who works in the hospitality industry and is always looking for new ideas.  He is a Luddite.  But after a couple hours of his peering from the corner of his eye from the other side of the sofa as I chat, I figured I’d see what I could find for him.  When I sent him the links, his response was, “…I’d like to know more….”  Next stop is getting him his own Twitter account!

The New Addiction

I’m officially hooked on Twitter chats.  While I knew these were “a thing”, I was never clear on how exactly to access them.  And I certainly never thought they were as organized as having an official chat list.  Admittedly, I found them rather intimidating to start.  However, our reading from the PLP Network was spot on with “how to”.  A particularly good recommendation is to use TweetDeck — a platform I’ve used in the past for my multiple handles*, but discovered its ultimate usefulness in this chat context.

Using TweetDeck for Twitter chats; Source: Screen cap, D. van Dyke

 

3 Different Experiences

In all, I participated in three chats.  Coincidentally, they provided three different kinds of experiences.  I’m trying not to rate them on a qualitative scale; however, I did find one a more enjoyable, and thus a more worthwhile, experience.  But “enjoyable” and “worthwhile” are according to what works for me in terms of my learning style and learning habits.

Starting with the chat I found most challenging, Digital Citizen Chat (#digcit), was the most rambling and freeform.  Chronologically, it was my second chat which followed a highly organized first experience last week.  So the differences were immediately noticeable.  Right from the start, there were a number of participants who seemed to be looking forward to the chat.

Yet about 15 minutes past the designated start time, there was this exchange between Professor Passafume and Hope Frazier.

From what I could tell, no moderator ever showed up.  So people posted randomly.  While I’m not sure the number of conversation threads were different from other chats, it all seemed vague and scattershot with very little focus.  In all, I didn’t find it a terribly helpful chat given there were more opinions being solicited and shared than useful practices and resources.

Likes from #educoach chat; Source: screen cap, D. van Dyke

The middle-of-the-road experience was the Instructional Coaching Chat (#educoach).  More organized and attended by experienced coaches, #educoach had two moderators and a set of nine questions at the ready.  While the other chats seemed to be attended by several self-identifying pre-service and novice teachers, I felt more in the company of my experiential peers in #educoach.  Unfortunately, there is either an error on the Education Chats schedule or there was some other kind of snafu.  When I showed up 10 minutes ahead of the scheduled start time — 9pm Central — it had clearly been underway for 50 minutes.  I didn’t feel comfortable crashing in with ten minutes on the clock, so I scrolled and lurked through the conversations and liked the tweets that had thoughts and resources I found useful for my work.  One such resource was a meta-analysis shared by @region13coaches at the very end of the chat.  It was a nice button on the conversation for how the work of instructional coaches has a measurable impact on teacher practice and student outcomes.  I read it and immediately emailed it to the principals of the schools I work with — as research support and encouragement for our work.

Finally, the chat I found to be the most enjoyable experience was, oddly enough, my first.  Last week I decided to preview the Twitter chat experience in anticipation of this week’s assignment.  I didn’t want to troll this one, so I decided to boldly identify myself as the nube I am.  I tend to get anxious with online interactions among strangers.  So participating in this new way among fellow professionals felt risky because I knew there likely were all kinds of rules of etiquette of which I was completely unaware.  But I could not have been more warmly welcomed.  I

My first Twitter chat: Warmly welcomed to #hseduchat; Source: Screen cap, D. vanDyke

wouldn’t say my contributions to the conversation were high-level or even on topic.  They were more about meeting and greeting and getting my feet wet with this new professional learning experience.  Luckily, though, the folks over at #hseduchat were accepting and supportive of my lack of chat experience and encouraged my contributions.  Their behaviors made it more likely that I’d participate in other chat in the future.

This chat was very well-organized, the moderator having sent out the questions in advance, reviewed them all again when the chat started, and gave instructions for how to format responses.  She then released the questions at regular intervals.  In this way the moderator kept tabs on the conversation and kept it rolling.  All these elements fit with my own needs as learner.  It really was the perfect chat for my first attempt.

Final Thoughts

The assignments this week made for highly enjoyable learning (more on the Resident/Visitor map to come).  While I’m not new to Twitter, chats are a revelation.  In my experience Twitter has been a much more positive, uplifting, useful platform than, say, Facebook.  Still, as a professional resource, it always seemed a bit random, even when I used hashtags to track down resources.  But having entire lists of chat schedules, the ideas and suggestions from Nicole’s narrated Prezis, and some chat experiences under my belt, Twitter finally feels like an actual arrow in my professional and ICT quiver.  My exploration now will turn to those chats that are moderated and organized for those times when I’m on the hunt for useable material — actual ideas and resources.  Though I can see hanging out in a chat with no clear facilitator where participants ask and answer random questions, for those times that I’m looking simply to network or have collegial conversation.

It’s become increasingly clear to me that informal learning is an extremely potent type of learning.  Twitter chats hit so many of those buttons — self-directed, just in time, anytime/anywhere, tailorable to a learner’s needs of the moment, learner choice, working with a sense of relaxed and stress-free flow in the learning moment.  I can see how Twitter chats can be a powerful tool for a particular kind of teacher support and professional learning.  With such tools and access, this really is an exciting time to be an educator!

*: I have one professional Twitter account: @commonelements.  I also have two personal Twitter accounts: @oberon60657 for general, personal tweeting.  My husband and I enjoy cruising and try to do at least one sailing a year — despite the outrageous behaviors of many passengers.  I finally couldn’t take that behavior anymore and as an outlet started a separate handle just to tweet out the ridiculous things people say while shipboard.  If you want a laugh, follow me on @some1saidreally.

Week 2: Active Learning

Last term, one of the organizing principles of our class was using concept mapping as a metacognitive tool and a way of expanding our adaptive expertise.  Indeed, I found it to be a powerful way to process new information and gain insights into my own thinking.  Concept mapping allowed me to see and think about ideas and connections I might have otherwise missed.  I’ve returned to that practice as a way of exploring this week’s learning.

To start, my Padlet links to the Coonley blog post I was assigned and briefly summarizes my thinking that surfaced through the concept map.  To view the concept map more easily, click the map in the embedded Padlet to either download a copy or open it in a new window.   The rest of this blog post will interpret the map further as a means of exploring my thinking.  It will also show a bit of the experience I have with active learning.

Made with Padlet
The Evidence

To start, I would like to note two different types of evidence I considered to analyze the last three bullets of our Do activity:

  • What active learning traits are present
  • What are opportunities/suggestions for growth, and
  • Any additional information

The first type is the “Cougar Code” lesson summary which arguably contains the most direct information about the lesson.  The second is the included media of student work artifacts as well as images of students at work.  These constitute information about what students did and possibly trait evidence of active learning and web literacy.  Neither type of evidence presents a complete picture of what was taught and what was learned, but together provide insights.  What is lacking from each type of evidence also makes complete determinations about the above bullet points difficult to say with certainty.  Nevertheless, the evidence that is in the post gives us much to think about and discuss.

Interpreting the CONCEPT MAP

The summary of the Cougar Code assignment provides the most information that allows some answers regarding the extent to which active learning could occur during the lesson.   On the whole, the Cougar Code lesson exhibited many constructivist elements, particularly in its engagement, purposefulness, reflectiveness, and complexity.  The assignment is learner-centered from start to finish, beginning with students’ exploration of their own learning styles, the outcomes of which the teacher uses as the launching point for the rest of the lesson.  Students seemed to draw from their experiences as well as their values in defining examples of being responsible, being respectful and being safe.  I have gone back and forth on the extent to which the lesson elicits metacognition.  There are signs of reflection in the Educreations video.  But a focus on students’ final products and a lack of formative artifacts makes a definitive determination difficult.  For instance, from the attached media, it is difficult to tell the extent to which students actually engaged in active learning or if they were simply completing tasks.

When it comes to evidence of web literacy traits, evidence of student outcomes are limited to the 21st Century skills in all three segments of the lesson.  It could be argued that the students wrote and participated in that their work became the content of a blog post.  However, the blog post analyzed for this assignment was their teacher’s, not the students’.  So actually the teacher is demonstrating her web literacy by contributing to building the web and connecting with other educators online.    While we definitely want students to be creators and participants online, we want teachers to be as well.  Especially in light of research finding that when teachers do use technology, it is mostly for administrative purposes or electronic communication with peers and parents.  Even among constructivist teachers — as we clearly see in this lesson —  when they do use technology, they tend to do so at levels akin to substitution or augmentation on the SAMR model (Ertmer & Ottenbriet-Leftwich, “Teacher Technology Change:  How Knowledge, Confidence, Beliefs, and Culture Intersect”).  Thus, from the evidence presented in the blog, technology seems to be primarily the teacher’s tool when it comes to web literacy traits and possibly the students’ tool when it comes to active learning traits.  

Opportunities for Growth

While the Cougar Code lesson suggests quite a few opportunities for active learning in the blog summary, more and better evidence of student formative artifacts would allow for deeper insight and feedback as to the quality of students’ active learning traits demonstrating metacognition.  So too would artifacts of the students’ digital photos and their final PicCollage products.  More student artifacts would also allow assessment of whether the technology was instrumental in developing students’ understanding of the Cougar Code or whether it was merely a fun activity.

From EdTech on Pintrest via Learning Maker

I don’t want to dwell on the SAMR level of the work too much given the fact that this lesson was taught at the beginning of the school year.  However, going forward, the teacher can consider evaluating this lesson through a SAMR lens.  From the evidence presented in the blog post, it seems to ask students merely to substitute and augment traditional learning methods with the available technology.  For future lessons, the teacher can consider how similar uses of digital cameras, iPads, PicCollage, and Educreations could be used in such modifying and redefining ways that without the technology, students could not develop a particular level of understanding.  She can also consider creating opportunities for students to develop their readerly, writerly, and participatory netizen selves.

Active Learning in My Practice
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Inspiring Active Learning by Merrill Harmin & Melanie Toth: A text I’ve used for great active learning ideas.

This notion, I must admit, of explicitly stating that students need to be active learners, strikes me as odd.  I was taught to be a constructivist teacher, to think in terms of what students do and not just what the teacher does, to focus on critical thinking, collaborative group work, and reflective activities. These traits are how I was “raised” to be a teacher.  Given the usual levels of participation, energy and focus I experienced from my students (most of the time!), I wonder why anyone would think a mostly teacher-centered, student-passive model is preferable.  That is, if actual student learning and not just teacher moves is the goal for which we are aiming. Additionally, active learning methods support what we now know about how the brain functions and how humans learn.   So yes, I believe teachers should create lessons that give students consistent and regular opportunities to be active learners.

Below are links to two lessons I found in my archives from over ten years ago.  They are part of a set of lessons I developed to introduce Shakespeare units to my 9th graders.  They represent a departure from what had been my habitual way of introducing The Bard and were utterly transformative.  In fact, my students responded so well as seen through their attitudes about, interest in, and understanding of usually very difficult material, that these new lessons became

Font of Knowledge and Tempest Prediction & Iterative Terms lessons, based on ideas from Teaching Shakespeare into the Twenty-First Century, Ronald E. Salomone & James E. Davis, eds.

the way I introduced Shakespeare from then on.  I am showcasing it here because I believe it gives students active learning opportunities.  It predates the web as we know it today, so it was not originally written with web literacy in mind.  And sadly, I could not find any student artifacts of the completed work to share for evaluation.  Still, I have some ideas about how to revise it accordingly and I welcome any ideas from the class.

Font of Knowledge

Tempest Prediction and Iterative Words